Interview Tactics
I'm an ethnographer and I didn't even know it!
In December of 2006 I began on my own ethnographic study...without even knowing it. Like many fresh graduates from university, I was unsure what to do, so I moved to Asia. I situated myself in a small town named Hualien in Taiwan to be an English teacher. Admittedly, I was very much overwhelmed at first. Reading Luker's explanation of living in a different culture actually made me laugh out loud, because it was so true. Everything was a puzzle, I couldn't read, write, speak or listen. I never ended up getting a bank account, because it was too confusing. I had local friends, but I still lived completely on the periphery and was recognized as an outsider just by how I looked. Obviously, I was not aware that I was doing an ethnographic study so I didn't keep field notes, but I did keep a sketch book and a journal where I recorded my thoughts about my life there. After living there for almost a year, being 'let in' to the culture to a certain degree, I believe that I can say I know a very minute bit about the Taiwanese small-town practices. In retrospect I wish I would have paid closer attention instead of just being in awe. It would have been interesting to study more of the subtle practices, rather then just the big obvious ones. For instance, I was the only foreigner working at my school, it was unclear to me how authority worked there. I was told in a very round-about way if I was doing something incorrectly. Using ethnography to study power structures would have been really neat (and probably have helped me out, as I was confused most of the time).
Using ethnography to study library and information science seems like an odd fit at first glance. But if you look at both libraries and information as the products of practices or entities in which particular practices happen, ethnography seems like a logical method of study to use.
Playing digital games after writing a SSHRC proposal
From doubts and intentions to pleasant thoughts. I was intrigued to hear a discussion at the lecture about digital games (it isn’t hard to guess why, if you’ve seen a glimpse of my proposal above). I have to admit that I’ve never reviewed literature on game violence research and found it insightful to learn about biases and politics involved that are especially distinct in observation: if games can aid in learning and teach good things, why simultaneously they will be considered absolutely neutral in regard to teaching bad things. My new, general, and probably greatly biased thoughts on this account are as follows.
I am conscious of the nature of skepticism in that observation, but can remember only very-very few games that actually “teach” bad things, meaning encourage them. If violence is present in games but is punished or regarded as a disgusting act (what is mostly the case; even if you chose “bad” path in the game, you don’t get attractive results or tapping on the shoulder; if you find destruction and tears, and pure power attractive, isn’t it your nature? if the game gave you a choice, isn’t it your choice? but I digress...), than game can mostly teach things about punishment and violence’s disgusting nature. At the same time people put a great effort in designing good teaching tools, and research, and debate a lot on how to do it; so, if we consider that violent game teaches violence, we can, with every reason, reward its game designers with PhDs of psychology and education. ...And on the other hand we have “susceptible” child’s psyche (“bad” path is easier, I always follow it in games, let me try it in the real life) and factor of getting used to things (there are so much violence on the screen, I can easily stand one more case in the real life) that are themselves full of contradictions. On the grounds of my opinion (sounds even too academically :) ) I would suggest that maybe researchers don’t need to learn so diligently from each other — those who study games as violence promoters and those who study teaching tools in the form of games — but rather apply their research methods to see how games do as right-things promoters and games as a form of having fun, respectfully. In my view, these studies differ greatly and the term “teaching” has to be used cautiously, that is why in one of the cases I chose to use “promotion”.
Last-minute observations
(Re)shaping the question
My primary area of interest – other than archival studies – is English literature, and in particular Shakespeare and the English Renaissance. When writing my research proposal, the greatest difficulty that I found was how to articulate my interests, which are literary (and therefore belong more to the ‘humanities’ school) in nature, within the framework of the social sciences. In particular, the methodology section was confusing, as I am used to thinking of ‘the method’ as simply reading a text, thinking about what the work says, researching the criticism that has been written about the work, and then attempting to contribute to the scholarly tradition with my own analysis. I thus found myself having to think of how the project, originally entirely theoretical, might have some practical applications which could be researched and established through a more ‘sociological’ approach.
Overall, however, I found the experience of writing a SSHRC proposal extremely rewarding. In particular, it helped me to refine my interests and general objective. I will try to use this approach again (if I am ever put again in the position), when I write literary criticism. By thinking of how my analysis can be applied to practical, real-world questions, I should be able to present my work in a more convincing shape.
Interpretive research
Then I was reminded of my research proposal that I had just completed. It is essentially a bastardized (can I say that?) version of an audience research study. I'm looking to see how internet usage affects the identities of 36 women, comparing digital natives with non-digital natives.
I know that internet usage is exponentially more interactive than passively taking in a film or tv show, but there is still individual meaning-making going on. My aim, to look at the diversity of reponses of two particular groups to one cultural artifact...the internet, is similar to that of audience analysis. And I'm using a survey, focus groups and interviews with participants to inform my research, which are all methods of audience analysis.
Some of the complaints against these methods are that they are overly 'interpretive', and...well...they are. But how else can you measure feelings and responses? Some things just aren't easily quantifiable, that's why the 'media effects' debate that Kline investigates is still raging, it's impossible to directly link personal meaning-making with generalized causal effects.
So how can I make my study seem more substantial than me just asking 36 women about their feelings? Luker comes to the rescue, as she often does, with the suggestion that we can choose a sample "in such a way that logically, if not statistically we can generalize to some larger population" (pg. 125). While my particular study will not yield results applicable to the world as a whole, it would not be unsubstantiated to say that it may be generalizable to technologically active women in Toronto, Canada, maybe even North America. There is no reason not to believe that the 36 women chosen at random from around Toronto are not typical of the rest of the country. This puts the onus on the critic to disprove that logic...which comforts me.
Visual Research
Visual Research is a wide variety of technical and creative expertise.Visual Research features a powerful blend of talented people and the latest technology allowing us to bring a compelling visual style to each project while maintaining the highest levels of reliability and security.Visual Research has been researching Internet traffic virtually from the beginning. The tools available for analysis today are very advanced and can be customized to detail every movement.
Online Research Methods
Internet has facilitated and arguably stimulated a trend towards research by ‘ordinary’ citizens (though there remains the need of learning social research methodology); just like it has made possible expressing individual ideas, developing new software, creating a new culture and so on by the masses. Online research methods are gaining popularity by the day even for professional researchers and it surrounds the process of researching in, on, and through the internet. “One of the striking things about online research methods is their versatility and their range. Researchers from many disciplines, with varying methodological preferences, deploy a wide range of online research methods to an impressive variety of research problems” (Lee et.al.). However, a research design has to be constructed that would help in generating reliable and valid data. There are various kinds of Internet or online surveys like web surveys and email. Virtual ethnography concerns applying ethnographic approaches and sensibilities to the study of online environments looking especially into the economic, social and political contexts within which online activity takes place. Blogs, networking sites, online interviews and focus groups can all provide channels to looking into such multi-user virtual environments (MUVEs). The internet also happens to preserve and provide an access to a large amount of data being archived in data sources of a size and complexity impossible for any one researcher to assemble on their own. Digital traces left behind by our electronic interactions are just one of the ways in which data is being created and it is very much an ongoing process. The huge archival resources of information on the net are not fixed, time-bound, geographically limited; are contributed/distributed by multi-user; and valuable to researchers from a wide variety of disciplines and interests. There exists a large volume of software today for developing, conducting and analyzing the data in the semantic web, for mapping networks and examining network properties, for data warehousing and data mining and other technologies, techniques and procedures. Keeping in mind the ethical implications of technological change especially privacy and confidentiality the internet with its ever growing repository of information and data has emerged as having a singular potential for ongoing social research.
Adapted from “The Internet as a Research Medium” by Raymond M. Lee, Nigel Fielding, Grant Blank.