Playing digital games after writing a SSHRC proposal
From doubts and intentions to pleasant thoughts. I was intrigued to hear a discussion at the lecture about digital games (it isn’t hard to guess why, if you’ve seen a glimpse of my proposal above). I have to admit that I’ve never reviewed literature on game violence research and found it insightful to learn about biases and politics involved that are especially distinct in observation: if games can aid in learning and teach good things, why simultaneously they will be considered absolutely neutral in regard to teaching bad things. My new, general, and probably greatly biased thoughts on this account are as follows.
I am conscious of the nature of skepticism in that observation, but can remember only very-very few games that actually “teach” bad things, meaning encourage them. If violence is present in games but is punished or regarded as a disgusting act (what is mostly the case; even if you chose “bad” path in the game, you don’t get attractive results or tapping on the shoulder; if you find destruction and tears, and pure power attractive, isn’t it your nature? if the game gave you a choice, isn’t it your choice? but I digress...), than game can mostly teach things about punishment and violence’s disgusting nature. At the same time people put a great effort in designing good teaching tools, and research, and debate a lot on how to do it; so, if we consider that violent game teaches violence, we can, with every reason, reward its game designers with PhDs of psychology and education. ...And on the other hand we have “susceptible” child’s psyche (“bad” path is easier, I always follow it in games, let me try it in the real life) and factor of getting used to things (there are so much violence on the screen, I can easily stand one more case in the real life) that are themselves full of contradictions. On the grounds of my opinion (sounds even too academically :) ) I would suggest that maybe researchers don’t need to learn so diligently from each other — those who study games as violence promoters and those who study teaching tools in the form of games — but rather apply their research methods to see how games do as right-things promoters and games as a form of having fun, respectfully. In my view, these studies differ greatly and the term “teaching” has to be used cautiously, that is why in one of the cases I chose to use “promotion”.
Ones proposals inspiring others
One more thing to say about read SSHRC proposals: they turned to be very diverse, which freed me from worrying about number of citations, complexity of language, and size of the allotted place to different sections. The other thing is now outlined for me as more important and even advisably necessary, and simultaneously so simple and obvious: making an accessible and interesting story/statement about my research interest and demonstrating a question with a potential answer bringing a useful outcome.
Thorns of focusing
New but very hopeful to find social truth
Writing for “n” minutes
The worst thing ever written is always better than the thing never written at all.
A step into…
From the first days and classes, stepping into iSchool student’s shoes is extremely exciting! Moreover, being rather modest and communicating only a little with fellow students, I find this blog to be a gift-like opportunity to learn from, and listen to, and share with fascinating people. So, hello and thank you everybody involved!
Out of my Belorussian education in design of radio-electronic devices, a year of professional experience, and research conducted at the junction of engineering and chemistry, I raised and brought with me a wish to make working in any setting an organized, collaborative, and fun activity. Following my previous path, I enjoyed challenges of making things orderly and effectively or finding user centered solutions rather than doing exactly chemistry; and as the result, I came here to start walking along a new path of the humane systems designer.
Although I don’t intend to write a thesis, choosing this course was a fast and easy decision: I would like to have a steady and extensive knowledge foundation, and I can’t imagine acquiring it without knowing which instruments scholars use to develop a core of information science, and also without a skill to fully evaluate resources that will build now my own understanding and expertise through two years of studies. Adding to that, is enthusiasm to form in my mind an actual general structure and branching of information science, not that casual seemingly informed view of an everyday web, computer or library user. And I hope that methodological perspective will help me in this too.